Mark


Ripple


April, 2021

Ripple is a real-time animation exploring the randomness and sequential effect of natural movement. By applying live wind data and imitating the motion of the water’s surface, which is ephemeral but recurrent, the work aims to deliver a sense of realism as well as a meditative moment and allows viewers to experience a natural phenomenon in digital space.

Processing, and 2D Water Simulation algorithm invented by Hugo Elias

 Generative art    Data visualization    cellular automata     Installation   Projection 












︎︎︎ Projection